This is a game of indirect control and third-person building – one that pins a picture of Dungeon Keeper in its bedroom wall and wishes it could be just like that guy, only better. Nevertheless, we're in a place where people once again recall and desire the dainty process of management games, with their satisfying piles of resources, and their endless scurrying of minions. Gosh, it's good to see people going down that road, isn't it? And it's easy to discern other possible, albeit distant influences, of course, such as Dwarf Fortress, although all it really has in common with that is dwarves, digging, and the death of said dwarves, via digging. I also spent some time playing A Game Of Dwarves.Ī Game Of Dwarves sits design buttocks firmly on the management game template that was drawn up and rolled out by Bullfrog and their imitators. Paradox's A Game Of Dwarves appeared, ethereally, on the imaginary wooden shelves our internet shops this week, and so I set to work digging holes in the floor with my pickaxe.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |